RenderGraphNodeShaderΒΆ
Mode
Selects which shaders are overridden. The modes include :
- Set Material : Overrides both the surface and displacement shaders.
- Set Surface : Overrides the surface shader only.
- Set Displacement : Overrides the displacement shader only.
- Set Volume : Overrides the volume shader only.
Shader
Name of the Material in the scene or library to override with. When using Parameters Layers, this value only shows the proper shader template, and is not used in practice. Note that the Shader should be identical on all layers, as this does not switch the shaders in between different layers, but only blends the input shader parameters.
Layer
The number of the Shader Parameters Layer to set, from 0 to 63. When using Parameters Layers, the shader input parameters are blended together using the Parameters Blend value to produce the actual final value of each parameter. This allows adding several layers of overrides and enhancements for each shader parameter.
Layer Blend
The blending value for this parameters layer Parameters of the layer are blended with the parameters of the layers below using this value. 1.0 replaces the lower parameters. Use the 'M' checkbox to use a predefined shader or drag and drop the parameter name a window to create and edit a custom shading network.